Quests

The far wall of the Snuggly Duckling’s taproom has no windows, doorways, shelves, or any other obstruction besides a small hearth with a chimney dividing the wall in two. The wooden panels on either side of the brick chimney is carved and painted with a massive map across the entire wall, one depicting a god’s view of the city of Cascade and the other the entirety of the Godless Continent. This entire wall, spanning the length and height of the tap-room, is the bounty board. Contracts, bounties, requests, rumors, and treasure maps are all pinned to the wall with nails, some to the area that concerns them and others along the edges where they can be reached. Most papers are replaced often, but some show their age through multiple nail holes, wine stains, and blood stains. On the maps notations are made with graphite or ink, warning of dangerous beasts or environments, marking a dungeon entrance, or commemorating a fallen ally. Have yourself a look.

Note: Quests within the walls of Cascade, whether above or below the surface, are more likely to involve the various factions and story-lines within the city. More role play and politics is to be expected, though there will always be the option for combat. Actions taken within the city are also more likely to see your reputation grow (whether for good or bad), and unintended consequences are sure to result. Quests outside are likely to be much more straightforward and classic adventuring. The Godless Continent is a large place, and simply traveling to the area might require days of travel and survival checks to find the location. It is recommended that one goes prepared and knowledgeable about your destination. Finally there are certain bounties that speak of famously tough dungeons, ruins, or tombs that have been discovered out in the wilds. These are marked as special by their age, having apparently been discovered years ago and yet not fully conquered, the bounty brought back by the survivors. These will be large, deadly dungeons either from Tales from the Yawning Portal or other resources or my own creation that are completely optional, though always rewarding. As we are doing Gritty Realism Rests, it is even more difficult as you might delve into the dungeon only to discover you are unprepared, and must return to town rather than just sleep the night and press on slowly. Sometimes you fail, but you live to fight another day and even possibly return to the dungeon, but know that the clock is always ticking, and dungeons that you return to will have grown and been repopulated.

Quests

The Godless Continent Thuggibear Thuggibear